I am developing a project on a 64-bit machine under Microsoft Visual C ++ 2010, but I Creating 32 and 64-bit binary when I try to run the output, I think my 32-bit output loads only DLL from SysWOW64, while my 64-bit build is loading from System32 . This was not happening before.
I have kept all the configuration options that I thought was appropriate settings ("32-bit output for Win32 platform, output for 64-bit x64 platforms) is there any such setting that this strange Can be the cause of the mix? (It is not very clear to me that where this error can arise, but I am not very experienced with Visual Studio, so I have many configuration sets I am not familiar with GS.)
Well, there was not a problem before any issues In, I finally solved the problem in my path 64-bit DLL was included before 32-bit ones, so it was loading those people, it still seems to load from the opposite-bitness directory, but it's just fine Works by using the first 32-bit DLL. My path was revised.
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