osx - How to update Kobold2D 2.1 project to MacOS10.10 / XCode 6.1? -


We've got a major project written by Stephen Ithrheim in Cobody 2D (which is a cover for Cocos 2.1 ), And upgrading to Xcode 6.1 / OS X 10.10, the new iOS 8 framework seems to be inaccessible to many parts of the Cobold-Library and Cocos implementation, or to re-write it.

  • Is anyone able to successfully update the Kobold2D project to IOS8?
  • Is there a simple way to upgrade, or is it necessary to rewrite the entire library?
  • There are no easy ways to upgrade
  • Everett

    PS Any indication has been taken from Cobold to Cocos 3?

I have seen this question: - But the answer is not very useful because this solution will leave iOS 8.

We actually created a script to make the necessary changes in Kobold2D. You can find it in this post:

Actually you should just walk

  curl https://s3.amazonaws.com/mgwu-misc/xcode6_kobold_patch | Sh  

In the terminal, when you are in the root folder of your project.


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