This is a very simple question, but I can not find an answer in Apple's API documentation. I was just wondering whether the iOS simulator supports GKVisket session? It seems that I have everything correctly installed in my code, but no sound is transmitted.
For reference, here is the code I applied:
Setting the necessary AVAudio session as I here
< P> audio session = [avidi rows shared instance];
[Audio session setDigitNet: AVIDO session category play and error error: zero];
[Audio session setactive: Yes Error:
Here I am creating a voice channel and is supposed to turn it on to activate
gameVoice = [SharedMatch voiceChatWithName: @ "All Players"]; [GameVoice start]; [GameVoice set active: yes];
I have also used the player VoiceChatStateDidChangeHandler but I think no one is really detailed above the relavent information.
I have not tested this specific API, but I suspect it is not because input sim Does not work for many high-level audio APIs.
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